Layer Stalker V1.06.1 Plug-in for After Effects Free Download
Layer Stalker V1.06.1 Plug-in for After Effects Free Download Overview
Layer Stalker lets you track any spatial attribute to the position of any layer in the same comp, or in any comp nested within it! You don’t have to worry about parenting, time remapping or transformation (position, scale, rotation). Need a 2D callout to follow a target nested inside a 3D layer? No problem – let Layer Stalker do the thinking for you. What about a 3D face layer stuck to the head that’s moving around in a nested 2D puppet comp (I know – sounds weird, but trust me, it can happen)? Don’t sweat it, Layer Stalker’s got you covered.
Features of Layer Stalker V1.06.1 Plug-in for After Effects Free Download
- Layer Stalker can be applied to any spatial attribute. This might be a layer’s position, the start/end point of a beam effect, a particle emitter’s position, a corner point of a corner pin effect, a layer’s anchor point, a puppet pin position, etc, etc. Any attribute whose value is a 2 or 3 dimensional point is fair game, so go nuts.
- Your target layer can be in the same comp as the attribute you want to change, or in any comp nested in that comp as a layer. Or in any comp nested in any comp nested in that comp. Or in any comp nested in any comp nested in any comp nested in that comp. Or…you get the idea. I’ve only tested up to 24 layers of nesting, but it’s theoretically unlimited (Adobe developers please feel free to correct me).
- Although Layer Stalker will happily follow layers which are parented, nested, etc. the layer to whose position (or other spatial attribute) you apply Layer Stalker should not be parented to anything. The value Layer Stalker returns is always in the coordinate space of the outermost comp (the comp which contains the layer to which Layer Stalker is applied).
- Layer stalker uses layer names to build its expressions, so please name your layers carefully. If you have two layers with the same name, Layer Stalker will always use the first one it encounters. Best to make sure every layer name involved in the nesting chain is unique within its own comp.